It’s a fantastic piece of magic realism, and it’s one of the most memorable houses in gaming (ooh, another listicle topic!).įor some, the stories might be relentlessly downbeat or morbid, being entirely focused on death, but there’s positivity and light to be found. And it’s the estate that is the focal character – a Frankenstein’s monster of architecture, full of pocket mausoleums all dedicated to fallen family members. It also scatters it’s narrative with more interactive ‘minigames’, for want of a better word.īut let’s not get nitpicky: What Remains of Edith Finch is rightly revered, casting you as the last remaining member of the Finch family, returning to the family estate to largely reminisce. There’s not actually that much walking, as the wonderful, chimeric house you are in is so dense that you’ll be tiptoeing through it at a snail’s pace. One of the first games to come to mind when people mention walking simulators, What Remains of Edith Finch is actually the one that comes closest to being ejected from the list for breaking its rules.
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